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Fabled lands sokara
Fabled lands sokara










fabled lands sokara

  • Fixed additional stash tabs bought from one character (save) can be accessed from another character (save).
  • Added failed charisma check passage of text when attempting to ask for a boon from the Baroness.
  • Options for teleportation at Trefoille with a Verdigris key are now explicit.
  • Added an additional ability roll and more choices as an escape mechanism for the Damsel in Distress quest in Nerech. You can learn an additional way to handle manbeast encounters at Marlock City's Inn (as intended by the initial text in Book 1). Added Climbing gear option as an additional escape mechanism. Added Thievery roll as a secondary ability to avoid being trapped.
  • Reworked A pitfall random event (former Brigands Attack) in Golnir.
  • Added an alternative way to find a Scarab Amulet.
  • Increased the sell price of the golden nugget fallen from the sky to 9999 Shards from 999.
  • Fabled lands sokara full#

    Fixed Potion of Restoration behavior to remove curses first and then heal to make sure Stamina is full after usage.

    fabled lands sokara

  • Fixed a bug where Blue Liquid disease, Curse of the Donkey Ears and Curse of Blighted Magic were not removed correctly upon bulk removing all diseases/curses.
  • Fixed The Deed to the Wrath of God not removing from inventory upon usage.
  • Fixed Castle Ravayne admission text to be about your reputation (being Rank 4) rather than a member of the nobility to address the removal of Rank titles as opposed to the books.
  • Fixed incorrect deduction of Candles when using it as a light source.
  • Fixed Candles not being counted as a possible light source in Yellowport's sewers.
  • Added Exotic Feather as additional loot when killing the Cultists and when assisting the merchant ship from Ankon-Konu.
  • Renamed Flamingo's Feather to Exotic Feather.
  • Added an additional text and quest fail warning when talking with Kevar if you have given up the golden locket before taking Kaschuff's quest.
  • Added additional damage and luck roll as a last resort to escape your pursuers if you succeed in killing Nergan Corin.
  • Added visible choice to use a different ability when pursued by Nergan's soldiers (as is in the books).
  • Added an additional Combat roll when holding the gates of the Citadel of Velis Corin in case you don't have knowledge of the mountain's underground passage.
  • Added an additional Combat roll when escaping Beladai's camp in case you don't have knowledge of the mountain's underground passage.
  • Added Silver Medallion artefact in preparation for the Kingdom of Reavers.
  • Added new world location to Sokara, River Grimm Delta (as is in the books).
  • Added new world location to Sokara, Coastal Marlock City (as is in the books).
  • Write the second section of your page here. Labels around their necks read: 'Rebels, executed by the state for the good of the people'. Outside the city gates hang the bodies of many dead people.

    fabled lands sokara

    Some people like the new regime, others are royalists, still loyal to Nergan, the heir to the throne, who has gone into hiding somewhere. Whereas the old king was corrupt, the general rules with a fist of iron. The general lives in the old king's palace, and calls himself the Protector-General of all Sokara. The general renamed the city after himself. Marlock City was once known as Sokar, until General Grieve Marlock led the army in a bloody revolt against the old king, Corin VII, and had him executed. Marlock City is a huge sprawling metropolis, enclosed in a fortified wall said to have been built one thousand years ago by the ancient Shadar empire. It is named after General Grieve Marlock, the reigning leader of Sokara after the overthrow of the old king. Marlock City is a city the southwestern part of the Sokara region and is the capital city of Sokara.












    Fabled lands sokara